


Drake's vocals on the album feature emotional crooning, alto vocals, a guttural cadence, a melodic flow, and a larger emphasis on singing than on Thank Me Later. Expressing a desire to reunite with 40, his long-time producer who featured in parts on Thank Me Later, the duo worked extensively on the new album once recording sessions began in 2010. Prior to Take Care, Drake released Thank Me Later, which experienced positive critical success, but left him feeling disjointed about the album's musical content. Alongside prominent production from the album's executive producers Drake and 40, further contributors include T-Minus, Chantal Kreviazuk, Boi-1da, Illangelo, Jamie xx, Supa Dups, Just Blaze, Chase N. The album features guest appearances from The Weeknd, Rihanna, Kendrick Lamar, Birdman, Nicki Minaj, Rick Ross, Lil Wayne, and André 3000. It was released on November 15, 2011, by Young Money Entertainment, Cash Money Records and Republic Records. There are also no statistics for the weapons mentioned – in fact, there are no statistics for anything.Take Care is the second studio album by Canadian rapper Drake. You’ll need to either roll those up yourself before the game or get players to roll stats at the table.
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There are so many character sheets and options for Paranoia, plus different limitations depending on which rules set you are using, so they aren’t included in this one-shot. If anyone is a fan of Keep Talking and Nobody Explodes, then you’ll be the first to notice a shamelessly stolen (sorry-not-sorry) KTANE-inspired “puzzle” for the Troubleshooters at the end of the one-shot. If you like feeling more prepared then having a list of NPC names and mutant powers at the ready can help you generate people on the fly, but honestly Paranoia is at it’s best when no-one really knows what’s going on. This one-shot has the bare basics to get you going, and a rough story to follow, but that’s pretty much it. If you want armour classes or difficulty classes, this is absolutely not going to be a good resource for you. If you’re running a more serious group and like a more crunchy game style, then my writing style absolutely leaves details to be desired. In Paranoia, it’s not a problem as long as everyone is having fun. In D&D, if the players spend 2-3 hours of a one-shot in the first room, that’s usually a bad thing and can be very stressful for a DM who is trying to get them to the end of the adventure. There was no pressure to move the story forward when they were having fun somewhere, and no worry about how long something was taking. I’ve run Stealth Train with two different groups now, and both times the group have only completed about 20-30% of the written content in a 3-4 hour session.Īnd honestly, for us, it was better that way. There were lots of NPCs with stat blocks and secret societies and mutant powers, and the story itself had a lot of action for the players to get through. Something I found when running Stealth Train (a module I definitely recommend checking out if you haven’t already) is that it read almost like a D&D one-shot. This one-shot is very short and very simple. Oh, and make sure you look after Kevin the Happiness Bot too… A little more detail…or maybe less This communist leader is dressed in a red suit (no this is not confusing at all that you are also dressed in red jumpsuits, very different) and has been seen carrying out some treasonous behaviours including. The Troubleshooters’ mission is to hunt down a mutant communist who has been working with these Romantics and eliminate him to bring peace and order back to Alpha Complex. One-shot overviewĪ group of treasonous Romantics have uncovered banned Old Reckoning information about something called a “holiday”, which has been translated to mean “day when treasonous workers refuse to go to work”. Which is ironic, because when you sit down to read the game master handbook you quickly realise that rules are mostly redundant to the game system, and that story most definitely takes precedence here. I think that’s mostly because Paranoia is one of those games that everyone who had read about kind of wants to try, but because it’s a little bit of a niche game system it be hard to justify spending the time to learn the rules in order to run a session. Not only am I excited to be running this Christmas session, but this session itself actually happened because the first Paranoia game I ran had a waiting list of people who wanted to play.
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